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Prototype Print E-mail
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Written by Ares   
Wednesday, 16 January 2008

Another open world game, this time set in New York City, Prototype tells the tale of anti-hero and amnesiac Alex Mercer (the Prototype), the Infected (a mutant race that has invaded the city), and the U.S. military (you know them...sortof). Little else is known about the details of the game's story, but as for gameplay, Radical Entertainment is claiming "more gameplay per square foot than you've ever seen." Mercer is a total badass - a shapeshifter with the ability to "consume" human victims in order to increase his powers. These include turning his hands into giant blades, armor-plating his skin, assuming the form of other individuals, and acrobatically navigating the city like no human being could ever hope to do. The city itself will evolve as the game progresses and the mystery of the whole situation unfolds, making for a truly dynamic experience.

http://www.prototypegame.com/us/index.html
 

 

Prototype

Players will take control of anti-hero Alex Mercer, who wakes up in a mysterious laboratory as an experiment with no memory of his past. The world of Prototype is engulfed in a three-way conflict between the military, a mutated viral epidemic, and Mercer -- who has become a weapon in his own right. The whole game is built around the idea of "weaponizing" yourself. Mercer can absorb his enemies, taking on their memories, appearance, and abilities. Consume a helicopter pilot, and you'll learn how to fly a helicopter.

"We have the freedom with this property to do what we want and have the character be as bad as we want him to be," lead game designer Eric Holmes tell Game Informer. "It's good to have a setup where you can do very bad things, and make them fantastic, but have them justified within the setting. We asked ourselves: 'What do people want to do in a game?' We're creating a character that does what players want to do, and creating a structure and a framework around that which works."

Based on the demo it saw, Game Informer guesses Prototype is set in New York. Radical says the mutations that are attacking the populace are homegrown -- this isn't an alien invasion story.

"This is reality plus one fantastic element," says executive producer Tim Bennison. "That fantastic element is your shape-shifting powers, and how they are somehow linked to this epidemic.

"These abilities give you tremendous player choice. The 'deceive or destroy' idea is key to our game. You can annihilate your enemies by going straight in, or you can assume the perfect disguise, and exploit the infrastructure. Every setup in the game will allow you to go either way."

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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2008-11-23 daily