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Operation Flashpoint 2: Dragon Rising Print E-mail
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Written by Johan   
Thursday, 13 December 2007

 

Developer: Codemasters
Release Date: TBA 2008

 
Operation Flashpoint 2: Dragon Rising (OFP 2) is the official sequel to the award winning computer game Operation Flashpoint: Cold War Crisis.

Operation Flashpoint 2: Dragon Rising features fictional conflicts in Southeast Asia, Central Europe, and Africa in the '60s and '70s. In game you'll be doing your fighting on an island group off the east coast of Russia where massive oil and gas reserves have been found. That much is based on real life, but the conflict in which the Chinese are attempting to reclaim the islands from Russia is fictional. By the same token, we're told that the island will be re-created quite faithfully, but its name will be changed. Predictably, you won't be assuming the role of a soldier from Russia or China. Rather, you'll be part of a "small US military presence" attempting to protect the interests of major oil companies that have set up shop in the region. You'll be fighting alongside the Russians in that capacity, and although it's easy to refer to Operation Flashpoint 2 as a "squad-based" shooter, it'll be large armies that clash on the game's 200-plus-square-kilometer battlefield, not squads. As in the original game, you'll get to assume the roles of a number of different characters while playing through the single-player game, but Codemasters isn't talking about any of the specifics just yet, save for the fact that you'll get to command other soldiers only after proving your worth as a grunt in earlier missions. 

 

Since Operation Flashpoint 2 is set in the present day, all of its weapons, vehicles, and the like will be 100 percent authentic. You'll have access to an arsenal of more than 50 weapons in the game and, to give you some idea of how detailed the models for them are, the grenades that you throw will weigh in at around 5,000 polygons each. Even the bullets will be modeled in considerable detail, and their trajectories will, of course, take realistic ballistics into account. Furthermore, many of the 50 weapons in your arsenal will offer a large number of customization options--just as they would in real life. Suppressors, extra grips, grenade launchers, telescopic lenses, and laser sights will be just the beginning.

Operation Flashpoint 2's garage appears to be every bit as impressive as its arsenal and, although we weren't told how many vehicles will be available for you to commandeer in the game, we were shown a good number of their impressively detailed models. We can't confirm that the following vehicles will all make it into the finished game, but those that we saw included the ZBD2000 amphibious fighting vehicle, a small unit riverine craft (SURC), the LAV-25 light armored vehicle, a Humvee, and some kind of helicopter.

While we can't claim to have seen any evidence of how good the artificial intelligence is in Operation Flashpoint 2, we're told that it will be one of the most impressive aspects of the game. Large-scale battles will purportedly never play out the same way twice, as AI-controlled forces constantly adapt to the changing environment and react to whatever tactics you're employing. There's really no substitute for playing with other people, though, and Operation Flashpoint 2 will support both large-scale battles and cooperative play online. The game will also ship with a mission editor, so there should be plenty of user-created content to keep you busy long after you've beaten the campaign and know the islands like the back of your hand.

Operation Flashpoint 2: Dragon Rising is currently scheduled for release sometime in 2008. 

Source: GameSpot  

Comments
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primski   | Super Administrator | 13.122007 23:55:06
avatar oh my, how cool is that
Aresxtreme   | Super Administrator | 14.122007 00:10:32
avatar Nice game from pics. Will see how it goes when we put hands on.

btw.. nice news. Keep gw
vojscak   | Author | 14.122007 15:05:32
avatar Hoping it will be as good as the first part
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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