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Crysis Physics On 3.000 Barells Print E-mail
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Written by Ares   
Sunday, 16 December 2007

We’ve all seen an array of different Garry’s Mod videos and the like, showcasing the physics of Half Life 2, but when it comes to Crysis we’ve only just begun to see the potential of its incredible game engine. Sure it’s cool to make life sized dominoes in HL2 but how about taking 3,000 barrels, stacking them into different shapes, and then knocking them down watching the destruction they cause? You be the judge:

 

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madness   | Administrator | 16.122007 19:01:29
avatar not bad : o
primski   | Super Administrator | 17.122007 12:15:10
avatar pretty cool ye
kristoffe - incredible use of physics and     | 68.163.6.xxx | 26.122007 22:19:44
I love this, I have been programming for years now, and I have never seen something like this real time on a client system, but then again the geforce 8800gt,gts,gtx are all astrounding cards, as are the coreduoquad e6600, and e6700. This is what aegis phys-x wanted to do, but just couldn't leverage the procesor to pci or pci-e pipeline. They missed out on memory to main processor latency for calculations with improper calculation distribution. This is wonderful to watch, now to get a 8800gt and a e6600 and program this myself. Maybe later a gpgpu like the tesla and by then it'll have tons of written applications (2008 july-august my guess?) and not just be a c++ hand coded driven 500teraflop monster that only advanced programmers can utilize.
primski   | Super Administrator | 27.122007 08:25:47
avatar Yea, its great too see physics maximized to this level, I wonder what that special pci psyhics card can do too? :o

another great demonstration i came across the other day is made in flash here:
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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2008-11-23 daily